Save Glare channel – When enabled, writes the glare channel to a file when writing all channels. Interactive – When enabled, the bloom/Glare effect is automatically recalculated and applied after any V-Ray lens effects parameter change. See the Cold/Warm & Saturation examples below. The hue shift requires Saturation values larger than 0. When disabled, the effects receives warm hue. When multiple devices are present, V-Ray prioritizes the best one available.Ĭold/Warm – When enabled, the Bloom/Glare effect is toned to cold hues. Hardware Accelerated – Enable to calculate lens effects on the GPU. Larger values intensify the hue set with the Cold/Warm option. Saturation – When the value is set 0, the effects use the original hue of the bright pixels to create bloom and glare. Rotation – Rotates the final result effect, regardless of this is a filter image or a procedurally created one. The Bloom/Glare effect is generated only regarding pixels with larger value than the specified threshold. Threshold – Sets a minimum value for the rendered pixels to be considered as lens effects source. Values in-between blend the two effects proportionally. A value of 0 removes the bloom completely and applies only glare. A value of 1 forces bloom to be applied to full extent and without any glare. See the Intensity example below.īloom – Controls the blend between bloom and glare. Values lower than 1 can be used to produce subtle bloom/glare from overbright sources. Increasing the value can boost the effect by simulating up to 20 times brighter source. Intensity – Multiplier for the bloom/glare source bright pixels. Size – Specifies the size of the filter as percentage of the image's diagonal. A value of 0 means no effect and a value of 1.0 means full effect.Įnable bloom/glare – Enables the V-Ray Lens Effects. Opacity – Controls the weight of the layer.
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