![]() The same rules for addiction, continuous use and overdose applies when snorting from sinks. The line will then be consumed from the inventory. When snorting from sinks, the Sim must carry the cocaine (not in a ziplock bag) in his or her inventory. If a non-fatal overdose occurs, the energy of the Sim will be drained and he or she will collapse. The non-fatal overdose has a much higher percentage chance to occur than the fatal version. If the Sim does 3 consecutive lines of coke or speed (regardless of quality) before the Coming Down phase has kicked in, there is a chance of either a non-fatal or fatal overdose. The effect of both coke and speed will now be increased for the second and third line snorted, and also during the Coming Down phase. ![]() If the Sim starts using with the Kicked the Habit buff on, the addiction buff will take its place with a 100% certainty. If the Sim manages to steer clear of the drug for the 5 whole days, the buff will be replaced with a Kicked the Habit buff that will also last for 5 days. If the Sim is carrying the drug he or she is addicted to while having the addiction buff, there is a higher chance of autonomous use of the drug in question. If the Sim chooses to use drugs while being addicted, the addiction gets renewed and the 5 days start over. The addiction buff will also make the Sim loose weight and cause some sleepless nights. The addiction lasts for 5 days, and if the Sim is not currently on the drug he or she is addicted to, the addiction buff will give out occasional negative buffs that can make life slightly more unbearable. ![]() Whenever a Sim does more than 1 line of coke or speed without letting the effects wear off completely, there is a small percentage chance of getting addicted. Here is a quick rundown on what the actual changes does and the mechanics behind them: Buy from computer now says "Order Drugs from Dark Web".No longer possible to sell weed back to dealer for profit.OG Kush uncontrollable giggles is now a Happy Buff.Occasional sleepless nights when addicted.Occasional negative buffs when addicted.I have stress-tested it slightly tonight, and altered the issues I came across, but I am sure there might be other hiccups that needs addressing, so please report back if you find anything that seems to not be working as smoothly as it should. To be quite honest, it has been an immense workload to get it working properly with those two drugs, and I really need you guys help in testing it out for me before I start adding it to the rest of the drugs. The reason this is called v1.07(beta) is that I have not yet added the addiction and OD part to any other drugs than Cocaine and Speed. Disclaimer: If you already downloaded the file titled Basemental Drugs v1.07, reinstall with the file titled Basemental Drugs v1.07.2 as the clubber trait was not included in the first download.įirst things first.
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